- Genre: RPG
- Status: Open Beta
- Time Units: Realtime
- Theme: Martial Arts
- Graphic: 2D
- Period: Medieval
- Fee: Optional premium accounts
- Developer:Emagist Entertainment
- Official SiteVote for me
Ninja Saga
6.6
Votes: 23
Hunting House - World Bosses
Gathered by Tsu27 in the official forumGeneral
* Located in the new "Hunting House"
* You're able to hunt them once a day.
* There are 4 of them, 1 unlocked every 10 levels.
* They are much, much tougher than you at the level requirement to unlock them. It's highly recommended to hunt them when you've gained a few more levels past the requirements.
* They have a chance to drop magatama, items used to forge the new weapons in the blacksmith shop. As well as weapons and clothing.
* They have INSANE amounts of HP and the bosses are completely resistant to STUNS.
* They deal high amounts of damage and are able to use AoE (Area of Effect) attacks and heal.
* The AoE attacks of the World bosses always target your character. If your character dodges it, your team won't get hit. If your character gets hit, everyone gets hit.
* They tend to stick to certain "cycles" of attacks, varying slightly each attempt you fight them.
* A 3 man team is a must to complete these missions.
Ginkotsu - Level 10
* The wind, wolf World boss. Exp = 1491 Gold = 4000
* Characteristically the same as the wind element, fast and dodges decently for its level.
* Avoid fighting it until you're well into your 20's, it'll make battling it much easier.
* Resistant to stuns.
* Vulnerable to blind, bleed, burn, restrict, poison, fear, and sleep.
* High damage (for a level 10 monster) approximately 100-240 damage a round.
* Capable of attacking 3 players in one turn. (AoE attack)
* High HP (8566 HP)
* Drops Ginkotsu Saw and level 1,2 magatama.
* Turn # | Name of jutsu | Damage/Effect
Shikigami Yanki - Level 20
* The fire, Armadillo World boss. Exp = 4078 Gold = 5000
* Characteristically the same as the fire element, HIGH ATTACK POWER.
* Suggested level to fight Yanki: 30+
* Resistant to stuns.
* Vulnerable to blind, bleed, burn, restrict, poison, fear, and sleep.
* Capable of strengthening itself, dealing INCREDIBLY HIGH DAMAGE. Enough to one hit kill people without HP over 1000+. (weakest attack: 200~ to about 900+ without critical. Criticals over 1000 HP with strengthen on.)
* Capable of AoE attack, which also does HIGH DAMAGE.
* Very high HP (16800 HP)
* Capable of healing 2500 HP.
* Inflicts burn and poison affects.
* Drops Yanki Sickle and level 1,2,3 magatama.
* Turn # | Name of jutsu | Damage/effects
* Located in the new "Hunting House"
* You're able to hunt them once a day.
* There are 4 of them, 1 unlocked every 10 levels.
* They are much, much tougher than you at the level requirement to unlock them. It's highly recommended to hunt them when you've gained a few more levels past the requirements.
* They have a chance to drop magatama, items used to forge the new weapons in the blacksmith shop. As well as weapons and clothing.
* They have INSANE amounts of HP and the bosses are completely resistant to STUNS.
* They deal high amounts of damage and are able to use AoE (Area of Effect) attacks and heal.
* The AoE attacks of the World bosses always target your character. If your character dodges it, your team won't get hit. If your character gets hit, everyone gets hit.
* They tend to stick to certain "cycles" of attacks, varying slightly each attempt you fight them.
* A 3 man team is a must to complete these missions.
The World Bosses
Ginkotsu - Level 10
* The wind, wolf World boss. Exp = 1491 Gold = 4000
* Characteristically the same as the wind element, fast and dodges decently for its level.
* Avoid fighting it until you're well into your 20's, it'll make battling it much easier.
* Resistant to stuns.
* Vulnerable to blind, bleed, burn, restrict, poison, fear, and sleep.
* High damage (for a level 10 monster) approximately 100-240 damage a round.
* Capable of attacking 3 players in one turn. (AoE attack)
* High HP (8566 HP)
* Drops Ginkotsu Saw and level 1,2 magatama.
* Turn # | Name of jutsu | Damage/Effect
- 1. Hunter's Sight - Self boost (possibly increases critical chance for 3 turns) 2. Whirlwind Tornado (AoE) - 100 - 250+ damage / 200 - 500+ damage critical 3. Violent whirlwind (AoE) - Inflicts bleeding for 3 turns 200 - 400+ damage critical 4. Probing attack - Inflicts fear 90 - 110+ damage / 180 - 230+ damage critical 5. Vampire bite - Drains some HP and heals itself 200 - 250~ damage 6. Illusion eyes (AoE) - inflicts restriction for 1 turn 7. Wind jet - Inflicts bleeding 70+~ damage 8. Bursts of air - 170~ damage 9. Hunter's sight - Self boost (possibly increases critical chance for 3 turns) 10. Hunting mode - Strengthens - boosts attack by 40% 11. Probing attack - Inflicts fear 90 - 110+ damage / 180 - 230+ damage critical 12. Vacuum wave - Inflicts bleeding 100 - 200 damage
Shikigami Yanki - Level 20
* The fire, Armadillo World boss. Exp = 4078 Gold = 5000
* Characteristically the same as the fire element, HIGH ATTACK POWER.
* Suggested level to fight Yanki: 30+
* Resistant to stuns.
* Vulnerable to blind, bleed, burn, restrict, poison, fear, and sleep.
* Capable of strengthening itself, dealing INCREDIBLY HIGH DAMAGE. Enough to one hit kill people without HP over 1000+. (weakest attack: 200~ to about 900+ without critical. Criticals over 1000 HP with strengthen on.)
* Capable of AoE attack, which also does HIGH DAMAGE.
* Very high HP (16800 HP)
* Capable of healing 2500 HP.
* Inflicts burn and poison affects.
* Drops Yanki Sickle and level 1,2,3 magatama.
* Turn # | Name of jutsu | Damage/effects
- 1. Fire power - Strengthens attack by 40% for 3 turns. 2. Fire release: Fireball - 150 - 300+ damage 3. Fire release: Flame wheel - 400-500~ damage 4. Fire release: Fire bullet combo (AoE) - 300 - 1100+ damage 5. Fire release: Self explosion - Inflicts burn - 500 -700 damage 6. Fire release: Blazing claw - 200+~ damage 7. Fire release: Great burning wave (AoE) - Inflicts burn - 100 - 250 damage 8. Fire release: Fireball - 150 - 300+ damage 9. Fire release: Flame burst (AoE) - Inflicts burn - 500 - 700 damage 10. Fire release: Flame wheel - 400-500~ damage 11. Fire release: Fireball - 150 - 300+ damage 12. Evil poison - Inflicts poison for 1 turn 13. Fire power - Strengthens attack by 40% for 3 turns. 14. Fire energy - Heals 2500 HP 15. Fire release: Fire bullet combo (AoE) - 300 - 1100+ damage
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