Wednesday 13 October 2010

Ninja Saga Guide: Hunting World Bosses

Ninja Saga

Ninja Saga

6.6

Votes: 23

Genre: RPG
Status: Open Beta
Time Units: Realtime
Theme: Martial Arts
Graphic: 2D
Period: Medieval
Fee: Optional premium accounts
Developer:Emagist Entertainment
In Ninja Saga, new feature, World Boss was added in the Hunting House last week. You have the chance to get magatama, items used to forge the new weapons in the blacksmith shop by beating these world bosses. And not long since the new feature added, some players in the official forum had mad e a guide on taking them. Including the stastics of the bosses, and their skills. Also strategies and tips are given at the end of the guide.

Hunting House - World Bosses

Gathered by Tsu27 in the official forum
General

* Located in the new "Hunting House"
* You're able to hunt them once a day.
* There are 4 of them, 1 unlocked every 10 levels.
* They are much, much tougher than you at the level requirement to unlock them. It's highly recommended to hunt them when you've gained a few more levels past the requirements.
* They have a chance to drop magatama, items used to forge the new weapons in the blacksmith shop. As well as weapons and clothing.
* They have INSANE amounts of HP and the bosses are completely resistant to STUNS.
* They deal high amounts of damage and are able to use AoE (Area of Effect) attacks and heal.
* The AoE attacks of the World bosses always target your character. If your character dodges it, your team won't get hit. If your character gets hit, everyone gets hit.
* They tend to stick to certain "cycles" of attacks, varying slightly each attempt you fight them.
* A 3 man team is a must to complete these missions.

The World Bosses

Ginkotsu - Level 10

* The wind, wolf World boss. Exp = 1491 Gold = 4000
* Characteristically the same as the wind element, fast and dodges decently for its level.
* Avoid fighting it until you're well into your 20's, it'll make battling it much easier.
* Resistant to stuns.
* Vulnerable to blind, bleed, burn, restrict, poison, fear, and sleep.
* High damage (for a level 10 monster) approximately 100-240 damage a round.
* Capable of attacking 3 players in one turn. (AoE attack)
* High HP (8566 HP)
* Drops Ginkotsu Saw and level 1,2 magatama.

* Turn # | Name of jutsu | Damage/Effect
    1. Hunter's Sight - Self boost (possibly increases critical chance for 3 turns) 2. Whirlwind Tornado (AoE) - 100 - 250+ damage / 200 - 500+ damage critical 3. Violent whirlwind (AoE) - Inflicts bleeding for 3 turns 200 - 400+ damage critical 4. Probing attack - Inflicts fear 90 - 110+ damage / 180 - 230+ damage critical 5. Vampire bite - Drains some HP and heals itself 200 - 250~ damage 6. Illusion eyes (AoE) - inflicts restriction for 1 turn 7. Wind jet - Inflicts bleeding 70+~ damage 8. Bursts of air - 170~ damage 9. Hunter's sight - Self boost (possibly increases critical chance for 3 turns) 10. Hunting mode - Strengthens - boosts attack by 40% 11. Probing attack - Inflicts fear 90 - 110+ damage / 180 - 230+ damage critical 12. Vacuum wave - Inflicts bleeding 100 - 200 damage

Shikigami Yanki - Level 20


* The fire, Armadillo World boss. Exp = 4078 Gold = 5000
* Characteristically the same as the fire element, HIGH ATTACK POWER.
* Suggested level to fight Yanki: 30+
* Resistant to stuns.
* Vulnerable to blind, bleed, burn, restrict, poison, fear, and sleep.
* Capable of strengthening itself, dealing INCREDIBLY HIGH DAMAGE. Enough to one hit kill people without HP over 1000+. (weakest attack: 200~ to about 900+ without critical. Criticals over 1000 HP with strengthen on.)
* Capable of AoE attack, which also does HIGH DAMAGE.
* Very high HP (16800 HP)
* Capable of healing 2500 HP.
* Inflicts burn and poison affects.
* Drops Yanki Sickle and level 1,2,3 magatama.

* Turn # | Name of jutsu | Damage/effects
    1. Fire power - Strengthens attack by 40% for 3 turns. 2. Fire release: Fireball - 150 - 300+ damage 3. Fire release: Flame wheel - 400-500~ damage 4. Fire release: Fire bullet combo (AoE) - 300 - 1100+ damage 5. Fire release: Self explosion - Inflicts burn - 500 -700 damage 6. Fire release: Blazing claw - 200+~ damage 7. Fire release: Great burning wave (AoE) - Inflicts burn - 100 - 250 damage 8. Fire release: Fireball - 150 - 300+ damage 9. Fire release: Flame burst (AoE) - Inflicts burn - 500 - 700 damage 10. Fire release: Flame wheel - 400-500~ damage 11. Fire release: Fireball - 150 - 300+ damage 12. Evil poison - Inflicts poison for 1 turn 13. Fire power - Strengthens attack by 40% for 3 turns. 14. Fire energy - Heals 2500 HP 15. Fire release: Fire bullet combo (AoE) - 300 - 1100+ damage

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